Photoréalisme : les points importants
This article summarizes the most interesting points made in the following video:
75% of images in IKEA’s are in fact photorealistic CG images (and no photographs).
CG offers greater flexibility. They most importantly allow to visualize objetcts that do not exist yet.
There are 4 fundamental elements that must be of the utmost quality to generate realistic CG images: modeling, materials, illumination and post-processing.
The most time-consuming domains are materials and illumination.
…90% of the time, the materials and lighting carry the weight of creating truly photorealism imagery. - Alex Roman, From Bits to Lens
Modeling #
- Use real objects dimensions
- Avoid thin edges (i.e. default generated forms in common DCC)
- Use real references when modeling 3D objects
- You need excellent anatomy knowledge when modeling 3D humans
Materials #
- Use Materials and Shaders that are physically correct
- Use Normal Maps and Bump Maps to simulate small details on surfaces
- Simulate materials imperfections (fingerprints, dust, etc.) with textures
Illumination #
- Use lights similar to real lights : to simulate the sun, it is better to reproduce its real color and direction
- Reflections on materials are very important
Post-Processing #
- Simulate light glares / lens flares
- Simulate Motion Blur
- Depth of field is very important
- Use chromatic aberrations
- Simulate lens distorsions of cameras
Colors and dynamic range #
Following figure (from Blender Guru) shows common cameras sensors sensitivity :
It is important to avoid sRGB (older technique with limited dynamic range). Instead use ACES, an industry standard.